Lake Washington School District No. 414
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Teaching Mathematics
CMP Overview
Kindergarten Math
First Grade Math
Second Grade Math
Third Grade Math
Mathematical Thinking
Things in Groups
From Paces to Feet
Landmarks in the Hundreds
Combining & Comparing
Flips, Turns & Area
Fair Shares
The Number Line
Fourth Grade Math
Fifth Grade Math
Sixth Grade Math
Seventh Grade Math
Eighth Grade Math
Mathematical Thinking at Grade 3
 
Introduction to Mathematics

Mathematical Emphasis
Investigation 1—What’s a Hundred?

  • Counting and grouping quantities to make 100
  • Becoming familiar with the number patterns on the 100 chart
  • Exploring materials that will be used throughout this curriculum as problem-solving tools
  • Communicating about mathematical thinking through written and spoken language

Investigation 2—Doubles and Halves

  • Reviewing coin values and finding the values of collections of coins
  • Exploring which numbers can be divided in half evenly

Investigation 3—Data and Handfuls

  • Sorting and classifying information
  • Collecting, recording, and representing data
  • Describing data presented in tallies and graphs
  • Using grouping to count tallies or objects
  • Developing strategies to combine and compare quantities

Tips For Helping At Home
Questions To Ask:

  • What is the problem about? Tell me in your own words.
  • What did you do in class to get started?
  • Can you make a drawing (model) to help you figure out the problem?
  • Can you solve a simpler version of the problem?
  • What have you already tried? What steps did you take?
  • Does your answer make sense?
  • How do you know your answer is correct?
  • Did you show all of your work?

Helping At Home

  • Your child will have assignments to work on at home this year. Sometimes he or she will ask for your participation. Play games sent home with units; allow your child to teach the game to you. Your child will be figuring out ways to make $1.00. Have him/her count change and work with money at home.
  • Often children will work out number problems using real objects. When working at home, it helps to have a collection of small objects (like beans, pennies or buttons) that can be used as counters.

Vocabulary Terms

100 Chart
10 by 10 grid of the numbers from 1 to 100. Children use the 100 chart to look for number patterns.


Bar Graph
Data representation using the height of bars to show the amount of data being represented


Coins
Coins used in this unit include pennies, nickels, dimes, and quarters


Line Plots
Data is arranged on a horizontal axis with each piece of data represented with an X


Representation
A graph, picture or chart showing the data that was collected


Skip Counting
Counting up by multiples of a number (10, 20, 30, 40…)


Mathematics Vocabulary Web site

Mathematics Strategy—Patterns on a Hundred Chart

Patterns on a 100 Chart lead children to develop a deeper understanding of our number system and the relationships among numbers. Using a 100 chart, children will see a variety of patterns. A few examples of patterns include:

  • The numbers in every horizontal row increase by ones
  • The numbers in every vertical column increase by tens
  • The value of the ones in each vertical column is the same
  • The value of the tens in each horizontal row is the same until you read the last square
  • When you mark multiples of 2, every other vertical column is marked
  • When you mark multiples of 5, two vertical columns are marked
  • When marking multiples, you can use patterns to check your accuracy.


Source: Investigations in Number, Data, and Space: Mathematical Thinking at Grade 3. Dale Seymour, 1998.

Mathematics Game—Addition Subtraction BINGO

Materials

  • 100 chart for each player
  • Deck of numeral cards
  • Markers
  • Playing the Game

    1. Each player uses a 100 chart as a BINGO board. The goal is to mark five numbers in one row—up, down, or diagonal--like in BINGO.


    2. Put numeral cards in a pile in the middle; players take turns drawing two cards from the deck, the first card is the tens digit and the second card is the ones digit. A wild card can be used as any numeral.


    3. Once the two-digit-number is built, the player chooses to add 10, subtract 10, or stay with the original number. This is marked on his/her 100 chart.


    4. The next player draws two new cards, builds a two-digit number and chooses to add 10, subtract 10 or stay with the number. This number is marked on the second player’s 100 chart.


    5. Used numeral cards are placed in a discard pile and may be reshuffled and reused if needed.


    6. The game continues until one player colors five numbers in a row and gets BINGO.


    Get to 100 Chart (for printing)

    Get to Numeral Cards (for printing)

     
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